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- Subject: Re: Documenting Lua gotchas for newbies.
- From: Axel Kittenberger <axkibe@...>
- Date: Fri, 3 Dec 2010 15:56:09 +0100
Dunno if anybody interests this, but this is what I am doing with
tables which are not an array, for which the application freqently
needs the total number of elements.
-----
-- Maintains length of a table.
local CountArray = (function()
-- Metatable
local mt = {}
-- key to native table
local k_nt = {}
-- on accessing a nil index.
mt.__index = function(t, k)
return t[k_nt][k]
end
-- on assigning a new index.
mt.__newindex = function(t, k, v)
-- value before
local vb = t[k_nt][k]
if v and not vb then
t._size = t._size + 1
elseif not v and vb then
t._size = t._size - 1
end
t[k_nt][k] = v
end
-- Walks through all entries in any order.
local function walk(self)
return pairs(self[k_nt])
end
-- returns the count
local function size(self)
return self._size
end
-- creates a new count array
local function new()
-- k_nt is native table, private for this object.
local o = {_size = 0, walk = walk, size = size, [k_nt] = {} }
setmetatable(o, mt)
return o
end
-----
-- public interface
return {new = new}
end)()
On Fri, Dec 3, 2010 at 2:44 PM, Javier Guerra Giraldez
<javier@guerrag.com> wrote:
> On Fri, Dec 3, 2010 at 7:16 AM, Hisham <hisham.hm@gmail.com> wrote:
>> [*] Of course, this is a minor problem compared to explaining the
>> weird behavior of the # operator. I predict it will be changed to
>> return the actual number of elements of a table sometime around Lua
>> 7.0 (when the argument that not maintaining a counter saves precious
>> memory and processing won't be as compelling)
>
> this has been discussed at length, but i don't think most people
> realize that it's not that easy.
>
> imagine that every table keeps a 'proper' length field, and #t returns it:
>
> t={1,2,3} => #t = 3
> t[2] = nil => #t = 3
> t[3] = nil => #t =.... ? should be 1, right?
>
> hum... the core would have to scan backwards to skip 2 and set it to 1
>
> now:
> t = {1,2} => #t = 2
> t[1000000] = 3 => #t = 1000000
> t[500] = 4 => #t = 1000000
> t[1000000] = nil => #t = ....? should be 500, right?
>
> now it doesn't seem so cheap to just keep a counter and update _every_
> time you set a member to nil.
>
> think about it, array-like handling suddenly gets O(n) for some very
> common operations, instead of the current O(1) for most with a single
> O(log n) for a single, relatively low usage operation.
>
>
>
> --
> Javier
>
>