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- Subject: Re: More Lua for Windows/LuaInterface/.NET Questions - Loader Lock Error
- From: Fabio Mascarenhas <mascarenhas@...>
- Date: Tue, 30 Nov 2010 13:41:10 -0200
Go to Debug->Exceptions and uncheck the LoaderLock under "Managed
Debug Exceptions", the error message should go away. You need the Lua
for Windows version of LuaInterface instead of the managed 2.x version
if you want to require standard Lua C modules like LuaSQL, so you
going at it the right way. :-)
--
Fabio Mascarenhas
On Tue, Nov 30, 2010 at 1:03 PM, Terry Bayne <trbayne@gmail.com> wrote:
> On Tue, Nov 30, 2010 at 07:47, steve donovan <steve.j.donovan@gmail.com> wrote:
>> On Tue, Nov 30, 2010 at 3:27 PM, Terry Bayne <trbayne@gmail.com> wrote:
>>> Any ideas what I am doing wrong? Anyone have a sample visual studio
>>> 2005 or 2008 .NET C# (or VB) project that uses the components supplied
>>> with Lua For Windows that works? As you can tell from DLL list I will
>>> be attempting via the script to require "luaSQL" at some point.
>>
>> My initial feeling is that the LuaInterface that comes with LfW is not
>> going to work, because it's the older version that uses some COM
>> bootloader code to start .NET, since then the straight Lua executable
>> can load it. Which clearly you don't need ;)
>>
>> Have you tried the latest LuaInterface, which is fully managed code?
>>
>> (OK, then using the LfW database modules is probably going to get
>> unstuck, might have to think .NET and code against the managed ODBC
>> interface.)
>>
>> steve d.
>>
> Steve,
>
> That is sort of where I think I am headed. I am going to try a fresh
> LuaBinaries release along with the latest LuaInterface - if that works
> I will try and add the luaSQL from LuaBinaries and see if I can get
> that to load - one step at a time.
>
> Thanks for the input.
> Terry
>
>
> --
> If you lose your name you become small,
> If you lose your spirit you become nothing
>
>