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- Subject: Re: Lua on iPhone
- From: Mark Feldman <mfeldman@...>
- Date: Wed, 28 Apr 2010 10:00:15 +1000
Joshua Jensen wrote:
> As near as I can figure, the only way I can ship levels for a game is
to embed them as raw
> C code in my application's executable, because the mere act of
interpreting the data is bad.
Nonononono, that's exactly what Adobe's Flash-to-iPhone compiler was
doing and it's explicitly forbidden in the new guidelines. Quote:
- "Applications that link to documented APIs through an 'intermediary
translation or compatibility layer' are strictly banned"
- "Applications must be originally written in Objective-C, C, C++, or
JavaScript"
Running your "<Width>5</Width>" XML script through a custom
pre-processor to convert it directly into a "SetWidth" call and
statically binding that to your application would clearly violate this,
God help you if you get caught!
(rolls eyes...)
Mark Feldman
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