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Joshua Jensen wrote:

> As near as I can figure, the only way I can ship levels for a game is to embed them as raw > C code in my application's executable, because the mere act of interpreting the data is bad.

Nonononono, that's exactly what Adobe's Flash-to-iPhone compiler was doing and it's explicitly forbidden in the new guidelines. Quote:

- "Applications that link to documented APIs through an 'intermediary translation or compatibility layer' are strictly banned" - "Applications must be originally written in Objective-C, C, C++, or JavaScript"

Running your "<Width>5</Width>" XML script through a custom pre-processor to convert it directly into a "SetWidth" call and statically binding that to your application would clearly violate this, God help you if you get caught!

(rolls eyes...)

Mark Feldman


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