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- Subject: Re: Inferring the location of a Lua script
- From: KHMan <keinhong@...>
- Date: Tue, 27 Apr 2010 04:45:49 +0800
Robert Raschke wrote:
On Mon, Apr 26, 2010 at 4:25 PM, Lorenzo Donati wrote:
Now to the point.
I need a way to make a Lua script know it's exact location, i.e. its
absolute file system path (under Win XP is enough) using pure Lua
and no C. My purpose is to build applications in pure Lua (or wxLua)
that can automatically find their modules/components/data without
any installation or shell script launcher (I'm playing with
executables created using wxLuafreeze and plan also to use srlua to
achieve a similar effect with plain Lua).
I've searched the archive but found only some suggestions to parse
arg, but this doesn't always work.
I don't think this is possible without using C. I use
GetModuleFileName() in my Windows C startup code to find where the EXE
is that got invoked.
But there's also the location of a particular Lua script you're getting
via require. I don't know if that allows you to figure out where it came
Depending on how "proper" Lorenzo wants it to work, for "100%
works" Unicode paths may also have to be supported... Hard to
accomplish using pure Lua.
Kein-Hong Man (esq.)
Kuala Lumpur, Malaysia