[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Using Lua for OpenGL Shaders
- From: Timothy Baldridge <tbaldridge@...>
- Date: Mon, 26 Apr 2010 09:27:33 -0500
> I've found that using Lua is a great way to feed shader strings to OpenGL.
Sweet! I only wish we could hand lua code to OpenGL, if we could do
that, I would be one really really happy camper.
Timothy
--
“One of the main causes of the fall of the Roman Empire was
that–lacking zero–they had no way to indicate successful termination
of their C programs.”
(Robert Firth)