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- Subject: Re: Cleaning up specific lua scripts
- From: Enrico Colombini <erix@...>
- Date: Wed, 24 Mar 2010 16:06:05 +0100
But it seems like, either way, I would then have to access all the
functions/objects in my level code with level1.a(). This is problematic,
because I already have a load of places in xml files (which describe the
level graphically and structurally) where I am just calling a(); .. which I
don't want to change..
If they're level-related, perhaps they too should be loaded into the
Making this sort of changes after the design phase, when there is
(possibly a lot of) code around, always tends to be messy.