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- Subject: Re: luasocket invalidates its internal state by closing the socket when setsockname() fails
- From: Alexander Gladysh <agladysh@...>
- Date: Fri, 19 Mar 2010 18:43:19 +0300
> Is there any update on this issue? Is it safe to remove, in inet_trybind,
> socket_destroy(ps) ? Or is that destruction relied on elsewhere (ex:
> socket.bind) ?
Is LuaSocket even still maintained?
Sorry if I'm wrong (I hope I am), but I rarely see any response on
LuaSocket problems — and LuaSocket is the corner-stone module for a
lot of Lua code out there.
Alexander.