[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: Bug in LuaJIT
- From: Javier Guerra <javier@...>
- Date: Tue, 29 Dec 2009 18:03:20 -0500
On Tue, Dec 29, 2009 at 5:51 PM, Peter Cawley <firstname.lastname@example.org> wrote:
> I initially thought the same, but the code only uses the hook to
> periodically yield a coroutine, which shouldn't have any effect on the
> number of lines of output.
right.... the issue seems a little more interesting, then....
Q1: is lua_sethook() thread-local? or global to the whole main Lua_State?
Q2: how does the LuaJIT compiled code look like? i'd guess the loop is
far less than 10 instructions...
Q2: L1 and L2 are terminated whenever the lua_resume() returns any
non-LUA_YIELD value. maybe one of the threads aborts with an error?