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- Subject: Re: Lua OS!
- From: "Lyndon Nerenberg (VE6BBM/VE7TFX)" <lyndon@...>
- Date: Wed, 23 Dec 2009 11:39:06 -0700
> I used to work for a company called Tao Group that did this: our
> operating system, intent, was written entirely in portable bytecode that
> was translated into machine code at load time.
> What's more, internally the OS worked by message passing over abstract
> links that could be flattened to a serial stream.
How would you compare this to Inferno and Styx? In particular, were
things like drivers coded in they byte machine as well, or did you
have to implement C/asm stubs for the low-level stuff?