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- Subject: Re: LfW with wxLua and OpenGL
- From: David Manura <dm.lua@...>
- Date: Tue, 20 Oct 2009 02:31:35 -0400
On Mon, Oct 19, 2009 at 5:52 AM, Ivan Kolev wrote:
> wouldn't it be a good idea to provide a
> debug version of Lua for Windows (along with PDBs)? It would help in such
> cases when we need to get "under the hood" to understand what's happening.
This can be done once we get all LfW packages compiling under LuaDist.
It's getting there. I've, for example, used the PDB from LuaDist to
debug LuaCOM (after setting cleanup=false in the config.lua).