[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: Lua Bytecode Reference?
- From: KHMan <keinhong@...>
- Date: Fri, 18 Sep 2009 22:49:42 +0800
Bogdan Marinescu wrote:
Possible? Definitely. Practical? I don't know ... Unless you can find a
way to do other things in hardware too, like floating point operations
(OK, this one isn't that hard), garbage collection, fast table accesses
and others, the whole thing won't probably do much in terms of speed.
Yeah, a bit hard to justify stuffing something like that into an
FPGA... it's neither here nor there. Many opcodes will have to be
trapped and run as short routines.
There was picoJava and friends though, but all the stand-alone
implementations of Java on silicon have been wiped out and
assimilated by ARM+Jazelle.
If it was an FPGA, I'd rather grab an ARM soft core, add a fast
memory interface and go about porting LuaJIT into the system... :-)
On Fri, Sep 18, 2009 at 2:02 PM, Pierre LeMoine wrote:
2009/9/16 Luiz Henrique de Figueiredo:
>> Is there a good reference on what the lua compiler outputs for
>> I'm interested in knowing what codes there are and their general
> See a summary in
> Also, use luac -l to see bytecode listings.
I've not looked into it(as i dont have a lot of free time), so i'll
just ask here; would it be possible to make a processor which executes
those lua-bytecodes, for example in vhdl? =)
Kein-Hong Man (esq.)
Kuala Lumpur, Malaysia