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I have a project[1] on LuaForge that is a port of Lua and the Kepler
platform for Windows Mobile. I believe most of the code works on
WindowsCE.

And yes, I had to patch the Lua source at some points -- specially file I/O.

Luís Eduardo Jason Santos

[1] http://luaforge.net/projects/lua4wince/


On Fri, Aug 21, 2009 at 10:38 AM, Thomas Harning Jr.<harningt@gmail.com> wrote:
> On Fri, Aug 21, 2009 at 6:04 AM, Vincent Torri<vincent.torri@gmail.com> wrote:
>> Hey,
>>
>> After some discussion on IRC, i'm wondering if, if I provide patches for
>> that OS, they will be accepted or not. Indeed, lua intends to be written in
>> C ANSI, but Windows CE API does not provide full C ANSI support.
>>
>> So is it worth that I send patches (the purpose is that they are integrated
>> into the lua source code), or do I write my own modified version for Windows
>> CE ?
> You might want to look into the project: wcecompat which aims at
> filling in the ANSI C holes in the Windows CE library-set.
>
> There's the original at: http://www.essemer.com.au/windowsce
> .. + a patched version that tries to update it for more recent windows
> mobile/etc: http://github.com/mauricek/wcecompat
> --
> Thomas Harning Jr.
>