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> Another option is to use 32 bit integers only. Certainly easier to
> implement, but I'm not so sure everyone would be happy with it.

If you go this way eventually, please backport to x86. We use stock Lua
with 32-bit integers on x86 and PowerPC (Xbox 360) for very peculiar reasons
(synchronicity of calculations across the network) and are generally
happy with it.
I was unpleasantly surprised when I learned there's no support for
that in LuaJIT 1.x.

Best regards,
Assen