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Hello,

I'd like to wrap the Lua API in a C++ class to take advantage of
overloading and default arguments, etc. I looked at Paolo Capriotti's
library but it seems to be oriented for using C++ objects on the stack.
I don't need that so much as just a more convenient way to use Lua.

I think something like this would be favorable:

namespace luaxx
{
        class State
        {
                void getTable(int index = -2)
                        { lua_gettable(m_L, index); };
                void getTable(int index = -2, int key = -1)
                {
                        if (index < 0 && index > LUA_REGISTRYINDEX)
                                index -= 1;
                        push(key);
                        lua_gettable(m_L, index);
                };
        };
}

Does anyone have a library already made?

-- tom
telliamed@whoopdedo.org