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  Hi,

 

  PIXELFORMATDESCRIPTOR is not used by LuaGL. You need it to initialiaze the OpenGL in Windows, which is usually done at the GUI toolkit you are using to create the Window where you are going to draw.

 

  For instance, in IUP this is done by the IupGLCanvas control.

 

Best Regards,

Antonio Scuri

 

From: lua-bounces@bazar2.conectiva.com.br [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of azrael goblin
Sent: terça-feira, 14 de abril de 2009 13:24
To: lua@bazar2.conectiva.com.br
Subject: About LuaGL function call

 

   Hi everybody,

   I wanted to fill a PIXELFORMATDESCRIPTOR struct  in order to call a LuaGl function ,  i have to calculate this struct's bytes.I can use sizeof() in C,but i cant find a function to complete the same task in pure Lua.Does anybody  know how to solution it ?
  Thanks your help.