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- Subject: Re: future of bytecode verifier
- From: Joshua Jensen <jjensen@...>
- Date: Thu, 05 Mar 2009 10:46:34 -0700
----- Original Message -----
Date: 3/5/2009 7:27 AM
I used to be a proponent of the "Lua should hide endianess" issue, but
not so any more.
If .lch files are compiled Lua files, then yes. My build process
precompiles all Lua files and loads them directly as binary in game.
The reason is that I've noticed building all precompiled chunks always
_inside_ the C/C++ binary. And if I do this, endianess is no longer an
Do you others really have .lch files that are loaded off the disk, at