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- Subject: Re: Yielding coroutines from C using coco patch
- From: Enrico Colombini <erix@...>
- Date: Sun, 18 Jan 2009 14:15:28 +0100
Tobias Markmann wrote:
And if that's not possible, how else can i handle it? I mean I need to be
able to pass stuff to C when yielding and pass stuff back to Lua when
resuming, in some way.
I've no idea about how the coro patch works, but instructions such as
Pause(time) in the Lua-based scripting I did for a game engine work as I
wrote in my previous message.