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LUA vs Lua... I'm new here :)

I have a possible application in mind that could involve running dozens
or hundreds of threads concurrently, and Lua forms part of the solution
architecture. It's just concept stuff though, it's probably a bit "out
there" for my client to seriously consider. However, it would be fun to
try it, even just for the intellectual exercise and geek-fun factor.

-----Original Message-----
[] On Behalf Of Rob Kendrick
Sent: Wednesday, 10 December 2008 12:31 p.m.
Subject: Re: OpenCL

On Wed, 10 Dec 2008 10:47:10 +1300
"Ian Bevan" <> wrote:

> I was wondering if anybody in the community has considered porting LUA
> runtime to OpenCL? 

I assume you mean Lua :)  Given OpenCL is based on C99, and the current
reference implementation is based on LLVM, I suspect all that's needed
is a wrapper and a few tweaks.  Shouldn't be too difficult.

I'm having trouble imagining a situation where there'd be a significant
performance boost from running an interpreted general-purpose language
on your GPU, though.  They're really only any good at highly parallel