thank you all, this ws very helpful|
> Date: Tue, 25 Nov 2008 22:35:18 -0500
> From: firstname.lastname@example.org
> To: email@example.com
> Subject: Re:
> On Tue, Nov 25, 2008 at 12:20 AM, Raúl Huertas <firstname.lastname@example.org> wrote:
> > Hello!
> > I'm starting with lua and i'm very excited learning the C API. Now I know
> > how to load my functions and use them in a lua program, but...
> > I0ve just installed wxWidget and it creates a .so called wx.so. SO when in
> > lua, the standalone interpreter, finds 'require("wx")' laods that library
> > automatically. How this can be done? is there any special function to create
> > in that shared library? a lua_openlib(). How the module get loaded
> > automatically?
> Just to be sure, you do not have to use the wx.so shared lib for Lua's
> require() function if you don't want to for whatever reason.
> Alternatively, you can link your C++ program, static or dynamically,
> to the wxLua and wxWidgets libs/dlls. See the sample app wxLuaFreeze
> for the simplest incarnation of using a wxLuaState to run your Lua
> code. The decision is yours, either way should work equally well.
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