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- Subject: Re: IUP or wxLua with OpenGL?
- From: Petsagourakis George <petsagouris@...>
- Date: Tue, 11 Nov 2008 09:08:16 +0000 (UTC)
Antonio Scuri <scuri <at> tecgraf.puc-rio.br> writes:
> In the IUP web site, in the Downloads you can find what you want. But you
> will have to choose what package to download and that depends on what you
> are going to do.
> - To download static libraries, if you are not going to use require, then
> choose "mingw3" packages.
> - To download dynamic libraries, that depends on the MSVCRT.DLL (the default
> RTL) for mingw3, then choose "dll6" packages.
> - To download an executable that you can write a script in Lua, using
> require to load "iuplua" and "iupluagl", choose the Win32 package in the
> Executables group.
> - If you just want something that has everything you need, I strongly
> recommend Lua for Windows: http://luaforwindows.luaforge.net/
> All IUP binaries work out of the box with OpenGL. BUT OpenGL itself is a
> different story. You will need a binding for that too. The Lua for Windows
> includes the LuaGL binding with a few enhancements. There are also some
> samples using IUP and LuaGL in Lua for Windows.
> Best Regards,
> Antonio Scuri>
I downloaded the IUP binary release for
windows and the examples from the sourceforge site.
I set my path correctly and tried running the:
but it gave some errors (the naming of the requires should
be altered from "iuplua" to "iuplua51" and so on to comply
with the *.dll naming in the lib path variable. I know I
can put the naming convention in the LUA_CPATH) then in
line 7 it gives an error:
error loading module "iupgl" from file "iupgl.dll"
If I leave it like require("gl") it gives
a typical "can't find the .dll or .lua in the
specified paths." error message
How can I make it happen?