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- Subject: [PATCH] LuaGL for C++ & Mac OS X
- From: Gaspard Bucher <gaspard@...>
- Date: Thu, 30 Oct 2008 10:00:25 +0100
Just a note to inform that LuaGL is now smoothly integrated inside
rubyk (multi-media patcher / http://rubyk.org/91). It's a very nice
tool to play with openGL since animation updates live as you edit the
scripts in your favorite text editor.
Rubyk only compiles on Mac OS X for the moment. To compile on windows/
Linux, adapting the makefile should make it work (I will try this in
the following months).
For LuaGL to work on Mac OS X (with C++), I had to fix some details:
1. fix a couple of function definitions, return values (details)
2. move all the headers inside LuaGL.h (so they can be wrapped inside
extern "C")
3. add an "ifdef" for Mac OS X openGL header files
I also added two GLU utilities:
1. gluOrtho2D
2. gluPerspective
Attachment:
luagl.patch
Description: Binary data
Gaspard