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- Subject: Re: Tools for high level game AI
- From: "Matthew Wild" <mwild1@...>
- Date: Sat, 6 Sep 2008 04:21:03 +0100
On Sat, Sep 6, 2008 at 3:34 AM, Steven Johnson <email@example.com> wrote:
>> I'm wondering if anyone can point me towards tools or sample code for
>> doing things like fuzzy logic, Bayesian reasoning or hierarchical task
>> networks in Lua. Although I get the feeling that HTN just requires a
>> language designed for it. I'm just trying to do a survey of what tools might
>> exist that might do a good job at making decisions inside of my AI, right
>> now my if-then-else clauses aren't quite going to cut it.
Also for fuzzy logic I stumbled upon
http://luaforge.net/projects/luafuzzy/ a while ago.