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- Subject: Re: A GUI Lua Interactive prompt using LuaInterface
- From: "Andrew Wilson" <agrwagrw@...>
- Date: Wed, 16 Jul 2008 14:10:16 -0400
Steve, you might want to name the panels so users can know without
reading help want the panels do. Maybe name the panels Snippet Name,
Snippet Text, and Interactive panel.
On Wed, Jul 16, 2008 at 9:15 AM, RJP Computing <email@example.com> wrote:
> On Wed, Jul 16, 2008 at 5:12 AM, steve donovan <firstname.lastname@example.org>
>> Hi guys,
>> People working with Windows are aware that the usual command-prompt is
>> a less than friendly environment. Also, the usual Lua command prompt
>> is not GUI-friendly, because it blocks in a read loop.
>> lconsole is a GUI prompt based on ilua
>> (http://lua-users.org/wiki/InteractiveLua) so expressions can be
>> evaluated without a '=', and tables are pretty-printed by default. It
>> works of course with any Windows Forms code, but I've also tested it
>> with IUP, and it should work with any GUI toolkit. It has a nice
>> little code pane where you can quickly define functions and have them
>> automatically saved.
>> lconsole is also a demo of some useful utilities that make working
>> with LuaInterface easier, such as import(), which works rather like
>> C#'s using statement.
>> I've also got a version of LuaInterface that works against
>> LuaBinaries, backported to NET 1.1 (!) so that it has a reasonable
>> chance of working on any modern Windows machine. It uses the Lua for
>> Windows directory structure, so the dlls go into clibs, lua into
>> lualibs, etc, if you unzip into the base directory (5.1) of a LfW
> Thanks for this, it will come in very handy for me. I don't use .NET at all,
> but I sure don't mind using apps written in it. :)
> Well with this announcement I think it is time for a maintenance release of
> Lua for Windows with LuaInterface support. Expect an announcement later
> RJP Computing