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- Subject: Re: lua_xmove between non related lua_State's
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Tue, 1 Jul 2008 14:05:47 -0300
> However I've tried it out with unrelated lua_State's and it seems to work
> fine.
Like you say, it seems to work fine. But when garbage collection kicks in,
you will probably have dangling pointers in the target state. Not good...
Also, if you move a string across states and the string already exists
in the target state, you can see string equality failing.