Thanks for the info. I actually mixed up LuaTask with
LuaThread. Was meant to say LuaTask which as far as I
know has seperate lua_state for each thread, I believe
the design is very similar to LuaLane.
I just don't know what is the state of LuaLane, it
said beta since May 2007.
--- Alexey Malyshev <malma@kaluga.net> wrote:
Yes, LuaThread is easier to code, but I recommend
you to use
LuaLanes. LuaThread depends on lock\unlock mechanism
in lua core,
which is very uneffective in real multithreading.
Lanes runs
independend threads with asynchronous
communications.
--