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Thanks for the info. I actually mixed up LuaTask with
LuaThread. Was meant to say LuaTask which as far as I
know has seperate lua_state for each thread, I believe
the design is very similar to LuaLane.

I just don't know what is the state of LuaLane, it
said beta since May 2007.

--- Alexey Malyshev <malma@kaluga.net> wrote:
> Yes, LuaThread is easier to code, but I recommend
> you to use
> LuaLanes. LuaThread depends on lock\unlock mechanism
> in lua core,
> which is very uneffective in real multithreading.
> Lanes runs
> independend threads with asynchronous
> communications.
> -- 
> 
> 
>