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- Subject: Re: Using LUA for config files
- From: Ketmar Dark <ketmar@...>
- Date: Thu, 13 Sep 2007 13:43:45 +0300
hello, "Kalle Wikstrand" <email@example.com>.
On Thu, 13 Sep 2007 11:54:14 +0200
"Kalle Wikstrand" <firstname.lastname@example.org> wrote:
> interested in using config files. When you say slow... how slow do
> you mean? If we are only going to read the config files at game
> startup would it still be an issue?
hm. it's a bad coding style after all. but if you reading the files
only at startup time... then just don't care about speed at all. %-)
the modern game startup time is minutes and you can't make it THAT slow
with Lua anyway. %-)
but i suggest to take a look at PiL. you'll find some code there. using
Lua parser/compiler just to get some values is a "no-no". %-)
but you can implement it in this way and rewrite latter if you'll find
btw, don't forget to check for errors. i omited such checks. write a
simple wraper function -- something like GetConfigVar (luastate, name),
so you can change it later withoud much headache.