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I am working with Lua on an embedded system.
The memory in the system is managed in a list, using customized operator new and operator delete, just like:

void * operator new(size_t n)
{
    return Allocate(n);
}

void operator delete(void * p)
{
    if (p == NULL)
    {
        return;        
    }
   
    Deallocate(p);
}

How can i hook the memory allocation in Lua? Should i just working on luaM_realloc_()?
Any help is great appreciated.

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