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Here's what I'm doing:

// ********
// startup.lua  (my script)
// ********
io.write("startup: before\n");
io.write("startup: " .. AskQuestion() .. "\n");
io.write("startup: after\n");


// ********
// Delphi Code
// ********

// My "C" Function
function AskQuestion(L : Lua_State) : integer; cdecl;
begin
  result := lua_yield(L, 0);
end;

// Register the c-function
lua_register(L, 'AskQuestion', AskQuestion);

// Create a new thread, load a file into it, and then resume (eg. start it)
l_thread := lua_newthread(L);
lual_loadfile(l_thread, 'startup.lua'); // returns 0
lua_resume(l_thread, 0); // returns 0

At this point the script begins executing and prints "startup:
before".  The script hits the coroutine.yield() and execution is back
inside my Delphi program.

If I try to resume the coroutine:   lua_resume(l_thread, 0);    it
returns "1" and does not do anything.  The script does not continue.

What am I doing wrong?

Also, are coroutines just the name for a Lua "thread"?  This is very
confusing because they seem to be two different things but I don't
know...