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- Subject: Re: LuaThreads for Lua 5.1?
- From: Paul Ducklin <duck@...>
- Date: Thu, 9 Aug 2007 23:13:12 +1000
>It's not being maintained anymore for lack of interest.
I'm interested. (Indeed, the reason I otherwise lack
of interest is because it is apparently unmaintained/
LuaTask is indisposed with a not-yet-fixed bug which
guarantees a crash after too many threads, and with
apparent races which are an issue in theory and
apparently also in practice during long-running code.
Every modern scripting language probably needs
'official' (if not 100% portable to ANSI C) support
for sockets and threads -- Lua nearly, but not actually,
LuaTask could be rewritten using LuaThreads, which
is on its own a more generic solution to multithreading
So stick it on da Wiki!