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>It's not being maintained anymore for lack of interest.

I'm interested. (Indeed, the reason I otherwise lack
of interest is because it is apparently unmaintained/
out-of-date :-)

LuaTask is indisposed with a not-yet-fixed bug which
guarantees a crash after too many threads, and with
apparent races which are an issue in theory and 
apparently also in practice during long-running code.

Every modern scripting language probably needs
'official' (if not 100% portable to ANSI C) support
for sockets and threads -- Lua nearly, but not actually,
has neither.  

LuaTask could be rewritten using LuaThreads, which
is on its own a more generic solution to multithreading
in Lua...

So stick it on da Wiki!