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You'll want to make a userdata for your Sprite struct. There are many ways to do this. Some examples can be found here: http://lua-users.org/wiki/SampleCode . wes On 7/24/07, L-28C <kixdemp@gmail.com> wrote:
Hello everyone!
I have this:
--------------------
struct Sprite
{
BITMAP *sheet, *img;
int pos, xdir, ydir, anim, walking,
x, y, sheetX, sheetY;
};
struct Sprite *loadSprite(const char*);
--------------------
How would I pass the Sprite struct over to Lua so that it can call
loadSprite?
I can't have all of my sprites hardcoded on C because, well, there are many.
Thanks in advance, everyone!