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You'll want to make a userdata for your Sprite struct. There are many ways to do this. Some examples can be found here: http://lua-users.org/wiki/SampleCode . wes On 7/24/07, L-28C <kixdemp@gmail.com> wrote:
Hello everyone! I have this: -------------------- struct Sprite { BITMAP *sheet, *img; int pos, xdir, ydir, anim, walking, x, y, sheetX, sheetY; }; struct Sprite *loadSprite(const char*); -------------------- How would I pass the Sprite struct over to Lua so that it can call loadSprite? I can't have all of my sprites hardcoded on C because, well, there are many. Thanks in advance, everyone!