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- Subject: Re: Lua Socket
- From: PA <petite.abeille@...>
- Date: Sun, 22 Jul 2007 10:26:50 +0200
On Jul 20, 2007, at 04:33, Diego Nehab wrote:
I try to cover most of the use cases, but I am usually avoid
introducing to too much complexity into the library. I know,
each request seems simple, but once they pile up, things
While we are on the topic of random feature requests... one thing I
would personally find quiet useful for LuaSocket to provide is a
standard io library compatibility layer... lets call is socket.io for
the sake of argument... in other words, something that looks and
behaves exactly as the regular io library to the extend possible...
specifically... all the client:receive([pattern [, prefix]]) and
client:send(data [, i [, j]]) methods could be re-casted in terms of
the io library file:read (···) and file:write (···) methods... ditto
for file:close (), file:flush (), file:lines () and file:setvbuf (mode
[, size])... additionally, such socket.io package could transparently
act as a facade for the existing coroutine base dispatch.lua as well...
if such socket.io package existed, one could swap it seamlessly with
the standard file based io library and pretty much turn any regular Lua
code into a network ready application...
Just a though...