[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: Some Lua & SWIG questions
- From: Miles Bader <miles@...>
- Date: Mon, 16 Jul 2007 12:16:28 +0900
Moritz Moeller <firstname.lastname@example.org> writes:
> I'm writing a binding that allows Lua to be used for describing 3d
> scenes intended for rendering with a high-end 3d renderer like Pixar's
> PhotoRealistic RenderMan or DNASoft's 3Delight. The target audience for
> this is foremost the visual effects industry.
Do you have a description of your lua interface available?
Lua seems like a very nice language for this purpose[*], and it would be
cool if there were some sort of common ground for people using lua for
[I've written a lua scene-description interface to my renderer but it's
quite bare-bones and more or less just exports internal interfaces
(using swig) with a bit of sugar on topl.]
[*] I really love "dynamic" scene description languages (e.g. povray's),
as opposed to the rather static input formats that seem more common
We are all lying in the gutter, but some of us are looking at the stars.