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- Subject: Anyone get the VSLua 2.0 debugger to work?
- From: "Sean Barton" <seanba@...>
- Date: Fri, 15 Jun 2007 10:55:42 -0500
I'm experiencing rather flaky behavior out of the VSLua 2.0 debugger and unfortunately any email I send to Trango's support team is just getting bounced back to me.
Here's the message I sent to them. I'm hoping someone else here has already experienced this and has a good solution ...
When debugging
my application with VSLua, I often get crashes and deadlocks depending on where
I set breakpoints in the Lua scripts. Sometimes I'm able to debug fine, but
more often than not I end up with an unhandled exception as I step through my
code. Again, it depends on where I set my
breakpoints.
Here's the
error:
Unhandled
exception at 0x7c90eddc in MyAppName.exe: 0xC0000005: Access violation writing
location 0x00030ff8
And here's
some info on my project:
- I link to
Lua 5.1.2 as a DLL (multithreaded debug DLL CRT)
- I link to
Luabind 0.7 as a DLL (multithreaded debug DLL CRT)
- I don't use
'require' but my main lua script will load and run several dozen other lua files
(by invoking a C++ function that calls luaL_dofile)
- I am using VS 2005