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On 6/6/07, L-28C <> wrote:
Hello everyone!

I was looking at LuAllegro for coding games, but it's not even half
finished yet. Is there any way I can use C's Allegro in Lua?

I can't use toLua because I'm on DOS (why does this freak keep on with
that BS, you might say?).

Is there another method? Thanks!
Finish LuAllegro? ;-)

You'll have to bind the functions you need from Allegro. If you don't
want to use LuAllegro, I'd recommend writing parts of your game in C
and then exposing parts of the Allegro API that would be necessary for
writing most of the games in Lua.