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A while ago I started a project like this. The goal was a highly efficient hand generated full Cairo binding for Lua that was portable between Linux, OS X, and Windows. Since Cairo is such a low-level API I wanted something with maximum performance.
I got too busy to finish it but I got pretty far and you may find the source helpful. I just put it up here (at the top of the page): http://imago.functionalfuture.com/
Eventually I wanted to write a SVG API entirely in Lua. I know Cairo has a SVG library but I wanted something with more power and where it was easier to access the internals of the SVG structure. For example, it would be nice to be able to create a SVG that used Lua as the scripting language rather than Javascript.
CR
Hi,
(Sorry, new topic to fix subject)
Changes: - Lua dependency removed - Code changed to C - Module renamed to lcairo.c as tradition - Code::Blocks project file for cairo included (It's a XML file, you may edit before usage) - lcario creates two -namespace- tables: cairo - for functions CAIRO - for constants, enums
this simplifies translating C code to Lua, ie: cairo_set_operator (cr, CAIRO_OPERATOR_ADD); becomes: cairo.set_operator (cr, CAIRO.OPERATOR_ADD)
You can get it here: http://www.dogusan.net/dogusanh/download/luacairo.zip (3206Kb)
If you previously downloaded above file, you can get updates here: http://www.dogusan.net/dogusanh/download/luacairo-update.zip (290Kb)
-- Regards, Hakki Dogusan