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The binding and C++ library isn't mine. I'll see if I can find anything
out from that angle. Worst case, I'll implement a string-conversion table
as a workaround.

Thanks for the help, everyone.

> This is not valid Lua code, so I assume that's C++. Unless you tell us
> how you did the C++ to Lua binding I'm affraid that nobody can give you
> any useful hint on how to implement your magical function. That's
> because how to bind C++ classes to Lua is not defined in the Lua spec,
> and there are many many ways to do it.