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- Subject: Re: Private modules, was Calling module from a C function
- From: Tomas Guisasola Gorham <tomas@...>
- Date: Wed, 25 Apr 2007 15:03:08 -0300 (BRT)
On Wed, 25 Apr 2007, Thomas Lauer wrote:
> email@example.com (Roberto Ierusalimschy) wrote:
> > I don't think so. As far as I know, the "pollution" of the global
> > namespace by one name per module is quite theoretical. The problem
> > created by 'seeall' is trivially fixed by not using 'seeall'.
> I like these simple solutions:-)
> However, an official function in module package to *selectively* import
> stuff from other modules would be a welcome addition to the module
> system, IMHO. I know that's easy to write, but as usual everybody will
> have his or her own version and it all won't play nicely together.
Have you wrote your own version? I think a copy function
is easy to write, but I'm not certain on how to handle function
dependencies when importing a function f from module A to module B.
What to do if f uses a global g and B already has a member g?
For my purposes, I wrote a substitute for module:
function addtomodule (modname, requiredname)
local _M = require(modname)
if requiredname then
package.loaded[requiredname] = _M
setfenv (2, _M)
It uses an already defined module instead of creating a new
table. In fact, I don't like it. I would prefer to let the user
decide if he/she wants to open a module inside another one, instead
of the module's developer. I would like to write:
local table = require("table.extra", "table")
The `table/extra.lua' file could be written:
local modname = select(2, ...) or select(1, ...)
But `require' only passes its first argument to the script :-(