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>> How about getting token filters into the game, and then _reducing_
>> even the currently existing sugar (: notation, function name() etc.)
>> into a joint default token filter (let's say -llua51), and out of the
>> C lexer.
>
> Is there any estimates for the resulting performance? (Not to mention
> how to implement the : notation correctly [that is, without extra side
> effects] with token filters...)
>
> -- Roberto

And please let's not forget the implementations that depend on  the
small existing core that may not be able to tolerate the additional
RAM and code space requirements of a token filter system.

Unless, of course, the token filter mechanism reduces the overall
code image :-)

Ralph