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(Sorry, if you get it twice.)

-------- Orijinal Mesaj --------
Konu: Re: ngui 0.01
Tarih: Wed, 29 Nov 2006 23:22:16 +0200


Noel Frankinet wrote:

Do you plan to implement ngui as "ordinary" lua module?


require "ngui"
I think it should work, just need a small lua script to do the real "loadlib"
g = ngui.LuaGlob()

g:run() --etc for message loop

good idea, however, I suppose that most of the time, ngui will be loaded from a program that already has a message pump, but I may be wrong.

Best regards

What about running a ngui script via lua.exe ?

I believe ngui as lua module would open new ways to use it.

Folowing is an example using wxLua. There is no message loop
there. All gui is handled in script. This program just starts it:

#include <windows.h>
extern "C"
    #include <lua.h>
    #include <lauxlib.h>
    #include <lualib.h>

//from lua.c
static int report (lua_State *L, int status) {
  if (status && !lua_isnil(L, -1)) {
    const char *msg = lua_tostring(L, -1);
    if (msg == NULL) msg = "(error object is not a string)";
    MessageBox(NULL, msg, NULL, 0); //l_message(progname, msg);
    lua_pop(L, 1);
  return status;

int WINAPI WinMain (HINSTANCE hThisInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR lpszArgument,
                     int nCmdShow)
    lua_State* L = lua_open();
    if (!L)
        MessageBox(NULL, "Could not open Lua", NULL, 0);
        return 0;
    luaL_openlibs(L);  // open std libraries
    int rc = luaL_loadfile(L, "./bbsc.lua") ||   // parse ok?
             lua_pcall(L, 0, LUA_MULTRET, 0);    // call main
    report(L, rc);
    return rc;

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