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There are existing ports on the net for PocketPC, and Palm at least. Both of those are not trivial; PocketPC/Wince for example has to cope with Ansi/Unicode issues. I wouldn't do the work again, or at least I would look at the existing ports first.

Gameboy I do not know, but if you get Lua running on DS so that I can run my own scripts on it...... !!!

For PSP, Lua is the basis of a thriving hobbyist game development undercurrent, I've heard (my friend showed me).

-asko


Jason Zhang kirjoitti 24.10.2006 kello 21.17:

I guess it depend on how the C Library is supported by the platform.

----- Original Message -----
From: "Jose Marin" <jose_marin2@yahoo.com.br>
To: <lua@bazar2.conectiva.com.br>
Sent: Tuesday, October 24, 2006 3:31 PM
Subject: Porting Lua issues


Hello.

If you had ported Lua to some platform (WindowsCE,
Gameboy, Palm, consoles, etc), I would like very much
to know how you did it, and what challenges did you
face.

I need to identify the portions of Lua that needed to
be changed in every port.

Thanks!

Jose



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