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- Subject: luainterface crashes trying to subclass CLR class
- From: "Bob McCormick" <mccormick.bob@...>
- Date: Mon, 23 Oct 2006 20:06:05 -0600
I'm trying to use LuaInterface to do some scripting of the .Net CLR. When I try to make a Lua table a subclass of a CLR object with the luanet:make_object function, Lua crashes. Do you have any idea what I'm doing wrong?
This is the error message:
Unhandled Exception: System.AccessViolationException: Attempted to read or write
protected memory. This is often an indication that other memory is corrupt.
at LuaInterface.LuaDLL.lua_safetostring
(IntPtr luaState, Int32 index, StringBuilder buffer)
at LuaInterface.ObjectTranslator.registerTable(IntPtr luaState)
Below is the code I'm trying to run when it crashes:
require("compat-5.1")
require("luanet")
luanet.load_assembly("Microsoft.Xna.Framework")
luanet.load_assembly("Microsoft.Xna.Framework.Game")
MsFramework=luanet.import_type("Microsoft")
MsGame=luanet.import_type('Microsoft.Xna.Framework.Game')
MyGame={}
function MyGame:InitializeComponent()
self.graphics=Microsoft.Xna.FrameWork.Components.GraphicsComponent()
self.GameComponents:Add
(self.graphics)
end
function MyGame:Update()
self.UpdateComponents()
end
function MyGame:Draw()
if not self.graphics:EnsureDevice() then
return
end
self.graphics.GraphicsDevice:Clear
(Color.CornflowerBlue)
self.graphics.GraphicsDevice:BeginScene()
self.DrawComponents()
self.graphics.GraphicsDevice:EndScene()
self.graphics.GraphicsDevice:Present()
end
luanet:make_object(MyGame, MsGame)
MyGame:run()