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On 12/10/2006, at 9:57 AM, Glenn Maynard wrote:

How are people dealing with error handling in C++?  setjmp doesn't
get along with C++ destructors.

Just to help me understand the question, do you mean:

a. A Lua script calls some C++ code which might throw an exception?

or

b. Some C++ code calls a Lua script that might raise an error?

- Nick