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I'm relatively new to 3D programming and tried to use primarily new technologies, so I focused on recent APIs like shaders, vertex buffers, HDR, but it's far from complete. My opengl drivers were not supporting every of these features at that time, so I ordered a new card and meanwhile the project shifted into something else. I'll try to find something useful in my archives.

-----Message d'origine-----
De : lua-bounces@bazar2.conectiva.com.br [mailto:lua-bounces@bazar2.conectiva.com.br] De la part de Wesley Smith
Envoyé : 5 octobre 2006 18:38
À : Lua list
Objet : Re: LuaGL

Hi Jerome,
I would love to see what you have done.  I don't want to rewrite stuff if you have already done it.  That would be such a waste of time.  How far along are you?  Did you get the shader functions wrapped or things like cubemaps?  Did you do away with the get_gl_enum function's while loop that searches through the enum table or the strange way they built that table?  Anyway, if you wouldn't mind posting, that would be great.

cheers,
wes

On 10/5/06, Jerome Vuarand <jerome.vuarand@ubisoft.com> wrote:
> I looked for the same thing a few months ago, and found the exact same project, and came to the same conclusions. I was also targeting OpenGL 2.0. So I rewrote most of luagl to something usable, and started building a 3d engine in pure lua. Its personnal work not intendend for release, so it's not well documented, but I tried to be clean so it should be straightforward to understand. If you want to have a look I can put it online.
>
> -----Message d'origine-----
> De : lua-bounces@bazar2.conectiva.com.br 
> [mailto:lua-bounces@bazar2.conectiva.com.br] De la part de Wesley 
> Smith Envoyé : 5 octobre 2006 18:21 À : Lua list Objet : LuaGL
>
> Hi,
> Is anyone working on the LuaGL project here?  Looking at the page (http://sourceforge.net/projects/luagl/), it hasn't been updated since 2004.  I'm looking for really simple opengl wrappers for lua.  I don't want a game engine or anything like that and this seems to be the best project I've found so far.  I'm curious if the developers are on this list as I'd like to bring this project up to speed with OpenGL 2.0 and I haven't found any contact info on the sourceforget page.
>
> thanks,
> wes
>