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Brian Weed wrote:
Aaron Brown wrote:This is on Win32 (Lua is part of our game engine). We did not modify LUA_NUMBER. It's still double. Lua is compiled as a static lib via Visual C++ 6.0. The app is compiled via Visual Studio 2005.Brian Weed wrote:Is there something about adding numbers that I should know about?print(0x10000000) 268435456 print(0x10000000 + 0x00000001) 268435456 print(0x10000000 + 0x00000002) 268435456I get 268435456, 268435457, and 268435458. My first guess is that you're using (single-precision) floats instead of doubles. What platform are you on? Did you change LUA_NUMBER when compiling? http://docs.sun.com/source/806-3568/ncg_goldberg.htmlBrian
Ok, this is really weird...The following C code has the same problem (while watching "d" in the debugger in Visual C++ 6.0):
double d = 0x10000000; d = d + 0x00000002; doubles are supposed to be able to completely represent a 32bit int right? Brian