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andFrom: Ariel Manzur <listas@anime.com.ar> Reply-To: Lua list <lua@bazar2.conectiva.com.br> To: Lua list <lua@bazar2.conectiva.com.br> Subject: Re: Binding template classes Date: Thu, 6 Jul 2006 00:05:52 -0400
Hi.
On Wed, Jul 05, 2006 at 11:54:51AM -0700, Nick Tourte wrote:
> I'm attempting to write a wrapper class for a vector for lua binding,
> the tolua++ reference manual implies that you can do just that andsimply,
> too. The example is just a class in terms of T (which I presume is asimple
> typedef), wherein the T is replaced in tolua's internals via the.cpp
> TOLUA_TEMPLATE_BIND macro. Unfortunately, when I compile the generated
not a
The example on the manual shows the code that goes into the pkg file. The class _is_ a template, you just have to leave the 'template <class T>' part out of the pkg file. The actual header has the template stuff. The example on the manual will probably work with the std::vector class, you'll probably have to do 'using std::vector;' first.
> file, it gives me compiler errors because the class that I wrote was
template> template class (as the example is not either), and yet tolua++ has
Of course, if your class is not a template, you can just declare it normally on the pkg like any other class, no need for templates at all.. :)
> interpreted the code in such a way as to translate the class into a
> class. Furthermore, when I tried to make the class a template class, itdoesn't
> wouldn't even compile into the .cpp file, presumably because tolua
> recognize the template directive. Help? > > Nick >
Ariel.