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Is there a simple way to traverse the entire registry and globals table to dump it out and see what's in there from C?
----- Original Message ----- From: "David Jones" <drj@pobox.com>
To: "Lua list" <lua@bazar2.conectiva.com.br> Sent: Friday, June 23, 2006 6:16 PM Subject: Re: Collecting dead strings
On 23 Jun 2006, at 11:03, Research wrote:Hi,I need to know how to properly destroy my lua code when it's no longer needed in my game engine.If I have: function f29d8() -- some code end foo = f29d8 fooTable = t29d8 t29d8.scriptFunction = f29d8Is setting f29d8 = nil and t29d8 = nil good enough to cause foo and fooTable to be garbage collected if I call lua_setgcthreshold(L, 0)?No.Or do I need to explicitly set each reference to nil too?Yes. drj