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- Subject: Re: Collecting dead strings
- From: David Jones <drj@...>
- Date: Fri, 23 Jun 2006 11:16:31 +0100
On 23 Jun 2006, at 11:03, Research wrote:
I need to know how to properly destroy my lua code when it's no
longer needed in my game engine.
If I have:
-- some code
foo = f29d8
fooTable = t29d8
t29d8.scriptFunction = f29d8
Is setting f29d8 = nil and t29d8 = nil good enough to cause foo and
fooTable to be garbage collected if I call lua_setgcthreshold(L, 0)?
Or do I need to explicitly set each reference to nil too?