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bert wrote:
Hi All,

Continuing on the LUA on ARM thread... I've been thinking how I could run a subset of LUA in under 32K, and fast enough for RT applications.
Never going to happen.
What if :

    - we don't want to support the lua standard libraries
- we don't support dynamic memory allocation and leave out the garbage collector (so we need a special keyword to alloc all memory at boot time)
    - we use int32 instead of float as number type
- we don't support the local keyword or variables that were not explicitly allocated at boot time
Why don't you add the following, while you're at it?
- the ability to raise the dead
- over unity power generation facilities
- faster than light travel

what parts of the LUA source distribution would I need to run the VM on the ARM and what can I leave out? I looked in the lopcodes.h and lvm.c and didn't see special instructions for memory allocation .. but then I haven't thoroughly studied all of the LUA code.
That's because it's such a fundamental property of Lua that it's implemented at a lower more ubiquitous level.

--
Lisa