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- Subject: Re: lua and open sound control
- From: Damian Stewart <damian@...>
- Date: Thu, 20 Apr 2006 12:14:55 +1200
lists@grahamwakefield.net wrote:
I'm sure it is pretty basic and poorly designed, since I'm new to Lua,
but I used Ross Bencina's OSCPACK
(http://www.audiomulch.com/~rossb/code/oscpack/) code in an application
and bound it to Lua in about an hour, such that a function is called in
Lua with any received OSC message along with type and address info.
Actually most of the delay was due to me working on a new McIntel, with
little/big endian issues.
Here's the core method FYI:
hey,
this looks great, except that i need to do it the other way round (i
think?) - the lua script needs to call c++ code, rather than c++ code
operating on the lua library directly. we're using hyperion, so i'm not
directly invoking the lua code; what we have instead are fragments of
lua script embedded into xml files ..
err, actually looking into it i don't think i'm going to be able to run
an OSC server with Hyperion's particular flavour of Lua-ness -- i'd need
to be able to spawn a new thread to act as the server, which is possibly
pushing lua/hyperion a little too far.
aargh.
--
f r e y
live music with computers
http://www.frey.co.nz